week 1 week 2 week 3 week 4            
2008-06-04 ~ 2008-06-11

Week 1


2008-06-04 Story starts...

Run into a link about Intel Game Demo Contest 2008 today, My first time to know that Intel is hosting game contest. I like this idea, and decide to join the contest.

2008-06-05 First 3D Game

I've made some 2D games before, and 3D game is what I have been planning to try for a long time. Since I'm studying Ogre these days, after some discussion with jj, I decide to make our first 3d game using Neoaxis which use Ogre as its render engine.

2008-06-08 About Game Mechanism

Start to think about the story background and game mechanism. I always have a world of fairy tale in mind, so it's not difficult to transfer it into a game background. The game mechanism would be a problem: we want it to be fun and unique, which is not so easy. We have got two ideas so far: 1. fully utilize physics simulation in the game. 2. The main game character should have the ability to attract surrounding objects.

2008-06-11 First prototype

We'll build a small prototype to try our ideas. Did I mention it's pretty easy to build a protype with Neoaxis?

We define the game controls as:
- Left mouse button to attract surrounding objects;
- Right mouse button to switch between different actions: throw objects, turn object into bullet, change to shoot mode
- Main character follows mouse movement instead of using WASD here-- we're trying to make all controls simply done with mouse movements.

After playing around with the protype, I find that the game is not so attractive as we imagined. It turns out quite like a ordinary FPS game, which is definitely not what we want.

 
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